The first half of the game feels like a slow build up to what gamers will have been expecting: becoming the Champion of Kirkwall. While the content for an interesting, cohesive storyline is there, you’ll have to dig through the threads to string them together. Probably the most irksome of these how disjointed the main story arc is from the rest of your experiences. However, there are a great many flaws in Dragon Age II. What I most love, however, is that with all the options and possible storyline deviations, I’ll be sitting down with gamer friends to discuss every one of our respective decisions for comparison.
I love that Dragon Age has always been about a customized storyline experience. On the other hand, flawed battle structures, rehashed dungeons and flat out bad design decisions put a gamer’s loyalty to the test. On the one hand, BioWare’s flare for writing culminates in intriguing moral dilemmas and complex character relationships. Dragon Age II provokes conflicting emotions.